>Hamster House Feedback
>
>1. How much did you enjoy
>playing the game? Would you
>play again? Why or why
>not? Well, I'd obviously be the first boot if I played under the same format so why would I? Even if I love a challenge, you would be better to host in on a board like the following:
http://www.survivor-games.com/heroes_villains/
I played this game as Russell!! It was a lot of fun. I'm not sure if you will see the whole board or if I see it only because they kept me loggd on after all this time. The graphics and the challenge possibilities are a thousand times better than what can be done here.
As an added bonus, each player gets his own confessional area, hidden to the other players but not to the host and the audience. players are encouraged to leave their thoughts as they go along.
>
>2. One purpose of the game
>was to get a feel
>of what it's like to
>play Big Brother. Did you
>feel almost like you were
>playing in Big Brother? Is
>it a "good practice game"
>for playing Big Brother?
I had played a few on-line games before but never under my user name. It forced me to cool down on the scheming...for a week. As such, the experience was more about being naked than anything else.
>3. How do you rate the
>competitions? Which ones did you
>like or not like? (These
>were a bit of a
>challenge for me to create.
>I tried to introduce some
>competitions that mixed strategy with
>a bit of luck, but
>all of them requiring at
>least some thought and/or effort.)
I know you put a lot of effort but this board makes it difficult. Still, a photochop contest where we would have to figure the faces of prior houseguest morphed together would have been doable, I think. A Youtube BB video could have been linked followed by a series of questions.
>4. How was the weekly format?
>Too fast? Too slow? Just
>right? (It worked nicely within
>my schedule.)
It was a bit slow, especially the friday to sunday challenge period but, since we started with 8 it worked out fine. A 14 player game would have been fastidious under that schedule. A month, a month and a half should be the total time for a game
>5. One concern I had was
>the possibility that the game
>would adversely affect community member
>relationships, given all of the
>wheeling and dealing going on.
>Was this also a concern
>to you? Even though the
>original guidelines reminded everyone that
>this is just a game,
>is this something you had
>to constantly keep in mind?
>Is this game for just
>anyone, or do you need
>a bit of a thick
>skin to play?
People now hate me. Wait... People hated me before, No change!
>
>6. I was genuinely surprised by
>all of the time and
>effort some of you put
>into the game. For example,
>DearAbby created sigpics for everyone!
>And each week was a
>monster or double-monster thread. Did
>this game take up more
>time than you expected it
>would? Was it worth the
>time you put into it
>for the fun you got
>out of it? (Your efforts,
>creativity and fun gave me
>that much more incentive to
>do the same!)
The other on-line games were much more time-consumming. The first day meet and greet is hectic as all hell. There's usually half an hour between immunity loss and live voting so the messages fly like crazy to decide the boot. There were TCs where I probably sent as many in that 30 minute period as I did in a couple of days here.
This was nice and relaxed.
>7. What suggestions do you have
>to improve the game? What
>could be done different? Any
>new ideas to add? (I
>put in a couple of
>twists, but didn't want to
>overdo it.)
see up above
>
>8. Any other comments welcome!
Yes: Thank you very much for running a fun game.