LAST EDITED ON 01-18-08 AT 10:19 AM (EST)Hooray!
I just knew that, if I put the links up, you would appear to work your visual magic. So, Thank You!
And now that you’ve once again gotten everything organized for us, I have a few comments and a lot of questions about the HII:
1. Clue #1 is superimposed on a map of the Eleven Islands that was “found” in an over-the-water hut that was erected in that same area as part of a Challenge.
So, does “found” mean that Roll ‘Em’ personnel found the Clue in the hut during filming or cleanup? Or does it mean that it is Roll ‘Em’s information that a contestant found it there? Or both?
And we know that Exile Island (the concept) is back. So, can we safely conclude that it is once again the vehicle for the delivery of HII Clues? Because if it is – and if a contestant (and/or Roll 'Em) found Clue #1 in a hut located at what would logically be Challenge Site #1 – then doesn’t the whole thing begin to sound very much like the – First Meeting, First (Reward) Challenge, First Exile – start of S12 (Panama: Exile Island)? A start that saw one (The Younger Women’s tribe) fall but where, at the end of the day, there still was a part (Misty)?
Note: That last is pushing it … I think that it is much more likely that the Clue (“where one has fallen, there still is a part”) refers to a Challenge prop (or props) or (less likely) to a terrain feature (or features).
2. Xs on the map indicate that three more HII Clues were to be found on three other islands within the Eleven Islands. We’re also told that the show’s Challenges were spread over many islands/beaches.
So, were the Xs placed on the map by SEG? And the first Exile, having found Clue#1, was then aware of the location of each of the other three Clues? Or were the Xs placed on the map after it was found by Roll ‘Em?
Because if the Xs were there when the first Exile found the map, then I think that Exile Island was one island from which the Exiles were able to travel to the other three: it would make little sense to provide a map to Clue locations that couldn’t be reached. And because SEG would hardly direct them to yet-to-be-used Challenge sites, I think that the start to which the Exiles must always return to search for the HII (or HIIs) is that island and the debris of the Game’s beginning: its initial Reward Challenge.
However, if the Xs were placed there by Roll ‘Em, then I think that the possibility exists that S16 boasts four Exile Islands: each one the site of the start of a Reward Challenge that left in its wake a fallen tribe and props, an abandoned Exile and … a Hidden Immunity Idol?
Either scenario puts some pizzazz back into a “twist” that on its last outing gave its Exiles little to do but read a Clue … and wait. And that, of course, is why I’m (once again) probably wrong and Estee is (once again) probably right …
On another note:
I was so glad to see the HII Rules spelled out! But, I’ll admit that I’m still somewhat confused by the brevity and ambiguity of the “stealing” clause.
For instance, when Jaime searched James’ possessions to discover the Idols, had she taken them the act would have, clearly, been … stealing.
But, when Peih-Gee (who, purportedly, until that moment was not even certain of their existence) discovered the Idols hidden in the roof of a common structure (theoretically, placed there to be found) and who could only speculate that they might belong to James (because James had certainly not announced his good fortune to the group-at-large), I don’t think that there was anything clear about the matter at all.
And, given Peih-Gee’s personality and her own and Erik’s circumstances at Hae Da Fung (‘nothing to lose’ sums it up nicely), I think that the scenario that we saw reeked of production’s interference in the Game.
I know that, unless those Idols had been pried from my hot little hands by Probst himself, I would have taken them! And then sat back to relish the carnage …
Whatever: I hope that one of the lessons learned from that awkward episode was that HIIs need to be … small.
G