Clap The tribute card at the end was both necessary and needed. Clap A pair of Roadblock ideas which weren't overused, had some ties to the area, and weren't luck-based search tasks? Gosh. And here I was sure you'd have them searching the dough for the one noodle that was a sort of off-cream.
Slap There were two major design flaws in the puzzleboard Roadblock. First, it's essentially a take-a-number when players finish one-two: there was one group of people watching and waiting to hold pieces. Two groups would have been nice. Four couldn't have hurt. You managed to round up a lot of tourists once...
And then there was the wind. Wouldn't this have been a great Roadblock for an enclosed stadium? Pity it didn't take place in one. Sure, some of the Racers managed their own improvised weights -- but they never should have had to do so. When you're working with a task which the weather can stop cold, you need some kind of protection or tool to fight back with. Without those, it's a disaster waiting to happen -- and it didn't wait long.
Clap It's been a course filled with good locations. The streak continues.
Slap While my personal reaction to a fashion-based challenge is to kill everyone involved, this slap isn't about my little quirks. The task itself felt off. Should there have been more clothing to choose from? Multiple floors full of sample pieces? Rummage bins filled with leftover glasses from the Danny Hokey Collection? All hose in knots, untangle your own? Or how about just forty skirts, but they're all almost the same shade and only a micron of color refraction separates the group... For some reason, this felt like a work-in-progress. And maybe a little too close to the Toronto Shoes for comfort.