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"Mole 3 game ideas"
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cyclehausen 1197 desperate attention whore postings
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08-12-02, 00:52 AM (EST)
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"Mole 3 game ideas"
This thread was brought up before, but since the show is over, maybe we can come up with some ideas (and hey, since people affiliated with the show lurk, maybe we will see our ideas in Mole 3 )

- I really liked one of the Aussie games, in which the players were introduced to three people: an expert bowler, an expert archer, and an expert swimmer (I think). Which person was an expert at what was not revealed. A players then had to compete against one of the experts in one of the sports. If they chose to go against the expert in their own sport, obviously they were screwed!

my fingers hurt, so i'll leave it at this for now...

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  Table of Contents

  Subject     Author     Message Date     ID  
 RE: Mole 3 game ideas Molzingvivor 08-12-02 1
 RE: Mole 3 game ideas spyguy13 08-12-02 2
 RE: Mole 3 game ideas Bert 08-12-02 3
   RE: Mole 3 game ideas aquarius 08-13-02 11
 RE: Mole 3 game ideas ekr 08-12-02 4
   RE: Mole 3 game ideas Survivorerist 08-13-02 8
   RE: Mole 3 game ideas-PS aquarius 08-13-02 12
       RE: Mole 3 game ideas-PS ekr 08-13-02 13
 RE: Mole 3 game ideas OKCRay 08-12-02 5
 RE: Mole 3 game ideas Hockey Lady 08-12-02 6
   RE: Mole 3 game ideas Tom_ZC 08-13-02 7
       RE: Mole 3 game ideas Bert 08-13-02 10
 Applause Red Lady 08-13-02 9
   RE: Applause Genius47 08-13-02 14
       3 x Mole rockluver 08-14-02 15
           RE: 3 x Mole MYVERYOWN 08-19-02 16
               My Favorite Game spyguy13 08-19-02 17
                   RE: My Favorite Game Wild Eel 08-19-02 18
                       RE: My Favorite Game DreamingKW 08-21-02 19
                       RE: My Favorite Game Bert 08-21-02 21
 RE: Mole 3 game ideas evanakm 08-21-02 20

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Molzingvivor 48 desperate attention whore postings
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08-12-02, 01:23 AM (EST)
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1. "RE: Mole 3 game ideas"
I like the games such as the Evader game in M2. There were many more of these types of games in M1, the one where Steven(?) was taken away as a prisoner and they had to find him, the one where they were protecting the glass ball within the spotlights and Kat 'accidently' misfired her gun - games like that. Games where ALL the contestants had to work together to try and win a large pot. I found a lot of the games this year quite dull - especially the episode where the relatives showed up. Those games were awfully boring.

And also - reduce the number of exemptions. I thought there were way too many given out - especially ones that were given out seemingly at random. They should be earned if given at all.

I don't mean to sound too negative - just things I think could improve M3 WHEN it happens.

"I'm a white male, age 18 to 49. Everyone listens to me, no matter how dumb my suggestions are." - Homer Simpson

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spyguy13 47 desperate attention whore postings
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08-12-02, 10:38 AM (EST)
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2. "RE: Mole 3 game ideas"
I believe one reason why Mole 2 didn't get very high ratings was because of the lack of advertising. I believe for Mole 3, there should be more commercials on ABC for the show. Also, the executed players should have interviews on the ABC Morning Show or the Late Show (i dont know who hosts it on ABC) the day after they are executed. This would definetly give more insight into the game and attract more viewers.

Since the show is called the "ultimate spy game", i think there should be more "spy" type games, more smarter games. Games where the players have to really work together to achieve a goal, but in spy fashion. With all the spy related movies, Spy Kids 2, XXX, James Bond, Mission: Impossible, i think it would attract a larger audience to have more spy/military covert missions. People love action, so there should be more acton/physical games, but complement that with very smart intellectual puzzles and games. There should also be more focus on the players trying to figure out the identity of the mole.

I agree that the amount of exemptions should be decreased or at least have it more difficult to obtain them. ABC should also get more diversity in ages of the players. This year most players were in their late twenties or mid thirties. More age diversity will attract a broader audience. My biggest point: ADVERTISE.

SpYgUy

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Bert 170 desperate attention whore postings
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08-12-02, 11:27 AM (EST)
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3. "RE: Mole 3 game ideas"
I've been a lurker since about mid-season, but I never felt I had anything of value to post since it was already said. Or I'd have aquarius post it. But anyway, here's my first real post...

Just a couple of thoughts on M3...

The hidden clues need to be more mysterious. I think that the clues should be more in the form of a puzzle, that you must find all of them to figure out what they mean. Too many times this year a clue blatently said "The Mole is Bill." One clue and that's it. I think that they should be devised in such a way that one (or two or five) clues by themselves will not tell you who the mole is, but only if you find and correctly intrepret all of them- some sort of code perhaps. This way even if we message boarders find them, there's still good discussion, and it gives people without the ability to go frame by frame through intros an equal chance to figure out who the Mole is.

And I wholeheartedly agree that some of the games should be more spy-like, like the evader game or the kidnapping in M1.

Hope to talk to you in the Push and Survivor forums!


-Bert

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aquarius 47 desperate attention whore postings
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08-13-02, 11:15 AM (EST)
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11. "RE: Mole 3 game ideas"
I agree that the "Blatant" clues are a bad idea...the average TV watcher should be able to catch the clues...not have to tape it...watch it over and over, frame by frame. There are still some people who do not have VCRs and it is not fair to them...as they could be avid fans! AND Bert.....you now are on your own for posting!
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ekr 51 desperate attention whore postings
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08-12-02, 03:05 PM (EST)
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4. "RE: Mole 3 game ideas"
LAST EDITED ON 08-12-02 AT 03:06 PM (EST)

I agree with the people who are saying that they enjoyed the evader game. I think there should be more spy type games and/or logic type games and fewer physical challenges. I would also like to see fewer exemptions. Maybe in place of so many exemptions, they could offer some different incentives. I think one good idea would be if you win a challenge, you earn one clue as to the mole's identity. Nothing that would give it away, of course, but if you won enough challenges, you might be able to put the clues together and rule out some people. This might lead to more interesting group dynamics as well. People involved in coalitions would have to decide whether or not to share this valuable information.

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Survivorerist 4103 desperate attention whore postings
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08-13-02, 00:58 AM (EST)
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8. "RE: Mole 3 game ideas"
>>>I think one good idea would be if you win a challenge, you earn one clue as to the mole's identity.<<<

Or perhaps the name of one person who isn't the mole?

=======================

Survivorerist - Oh where oh where did my sig pic go?

(Courtesy of Strider )

Sir's Mole Record
Was the Mole: 0 times
Nailed the Mole: 2 times

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aquarius 47 desperate attention whore postings
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08-13-02, 11:18 AM (EST)
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12. "RE: Mole 3 game ideas-PS"
PS...OH. I forgot, I'm the one with the wacky "backward clue" theory...where we were being given clues as to who the mole was NOT..thereby, by process of eliminatiion, figure out who the mole was...I STILL think it is a clever idea!
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ekr 51 desperate attention whore postings
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08-13-02, 06:17 PM (EST)
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13. "RE: Mole 3 game ideas-PS"
That's kind of what I was talking about. I totally agree with you. I think making the players use the process of elimination is a great idea.
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OKCRay 64 desperate attention whore postings
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08-12-02, 06:37 PM (EST)
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5. "RE: Mole 3 game ideas"
LAST EDITED ON 08-12-02 AT 06:40 PM (EST)

In addition to better promotion, ABC also needs to get a better lead-in show for "The Mole". The midweek time slot seems fine, but let's face it, "According To Jim" is a mediocre sitcom at best. Make "The Mole" the cornerstone of a "Must-See TV" night and you've got something!

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Hockey Lady 40 desperate attention whore postings
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08-12-02, 07:33 PM (EST)
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6. "RE: Mole 3 game ideas"
I love this board! Particularly when I see others saying what I have been. Namely, I have said in my area to my friends that I watch The Mole and the reply is: The What?
There was virtually NO advertising for this show. ABC did not fight for this show at all! Yet, we have seen zillions of ads for Alias. As has already been said, get the contestants on the talk shows!

Also agreed--cut back on the exemptions. Do more games where they have to compete together.


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Tom_ZC 4 desperate attention whore postings
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08-13-02, 00:11 AM (EST)
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7. "RE: Mole 3 game ideas"
LAST EDITED ON 08-13-02 AT 00:23 AM (EST)

I think the Mole 3 should have a kidnap and rescue game. It would work like this. Two players get kidnapped and brought to a room in the top of a castle. Five players have to win in a paintball (or perhaps a gladiator combat) game in order to be able to enter the castle. If the 5 paintball (or gladiator) players manage to defeat their 5 opponents (non Mole III players), they can enter the castle and attempt a rescue. They know they must avoid booby traps in order to get to the top of the castle, traps which will dump water-soluble paint on them, if triggered. Anyone splattered with such paint is "killed." If the players manage to reach the kidnapees, they have a choice. They can rescue one, both, or none of the players.

Unknown to the five rescuers when the game started, the two kidnapped players have been offered ONE exemption. It was first offered to the first-kidnapped player. If he or she took it, it was not available to the second-kidnapped player. If he or she refused it, it was available to the second-kidnapped player. A kidnapped player who has refused an exemption is worth 25K to the pot if rescued, while one who has accepted an exemption will subtract 25K from the pot if rescued. The exemption is only good upon rescue. If the rescuers refuse the rescue, it is not valid. The rescuers will know that one of the two players MIGHT have accepted a pending exemption. The rescuers will have to decide who, if anyone, they should rescue based on the following possibilities:

1. If both players refused the exemption, they can add 50K to the pot if they rescue them both. However, if they rescue only one and leave the other non-exemption-pending player behind, they not only don't get any money added to the pot, but they have 25K subtracted from it
2. If one player took an exemption, they earn 25K for the pot if they rescue the right person. If they rescue the wrong one, 25K is subtracted from the pot.
3. If they decide to rescue no one, they break even. No money is won or lost.

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Bert 170 desperate attention whore postings
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08-13-02, 10:42 AM (EST)
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10. "RE: Mole 3 game ideas"
I love it!

I also like the idea of a "secret" game or mission- much like Bill's secret neutralizer game. They should have more of those, but with money involved. Or be involed in more games that they don't know they're playing, like the change the tires game this year. It could add a interesting level of suspense... I see Coop saying to the players "Sometime in this round, you will be playing a game worth 50,000. But you won't know what the game was or whether you succeeded until the next excution night." I think that would be really cool.

-Bert

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Red Lady 2010 desperate attention whore postings
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08-13-02, 02:39 AM (EST)
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9. "Applause"
I think all of you have posted some really terrific ideas...We can only hope that the "powers that be" at ABC read & digest these posts! They could really pick up some great ideas!

Thanks to you 1st time posters for coming out from your lurking corners! Your comments are insightful and a great addition to cycle's thread!

I know we all are hoping for a Mole3; I hope those previously lurking will post their thoughts more often! (OK, Cycle, I hope you will continue to be our unofficial "moderator"..*smooch* I've come along way baby from my 1st DAW post haven't I??!!)

Kind Regards,

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Genius47 44 desperate attention whore postings
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08-13-02, 10:57 PM (EST)
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14. "RE: Applause"
My favorite game out of both Moles is the Hotel Game, the last one from Mole 1. They all sort of had clues on how to get someone else out of their room, and so they had to communicate the clues to each other. I would really like to see more of those types of games, mainly because I think they would be fun to actually play.

The Evader game was also fun to watch, as was the Paintball Game from Mole 1. They need to have more action games. The Dumb vs. Smart seemed fun in my opinion, but that's because I like brain teasers and stuff. Most people probably thought it was boring. They'd probably get better ratings with more action-oriented games. The secret games seem fun too.

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rockluver 198 desperate attention whore postings
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08-14-02, 11:43 AM (EST)
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15. "3 x Mole"
Wouldnt it be interesting if there where multiple moles instead of one . Maybe they could get executed if lots of people on their tale and have a brown screen or something . And maybe they wouldn't know who the other moles are . And maybe ABC should give out free posters to advertise the show .And maybe on the ads for the mole there should be clues .And is it me or is the mole sponsourd by McDonalds ?

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MYVERYOWN 38 desperate attention whore postings
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08-19-02, 00:50 AM (EST)
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16. "RE: 3 x Mole"
I'm sorry but i think the idea of two moles wouldn't be good. it really would mess up the game and who everybody suspects and when they get into the final 3 the one extra will win. it would be interesting but i like 1 mole better.

as for games i liked the evader game and the secret neutralizer game. last season i liked the game where kate was taken and the other players had to rescue her. i also liked the glass ball game from last season along with the one where steven got kidnapped. i also liked the corn field maze. i definately think they should have more action games where the group fights against the "bad guys". like in the gladiator game and the ones mentioned above. i was thinking of a game that is sort of like capture the flag. the players hide their flag in thier castle and the "bad guys" hide theirs in thier castle. then the players decide who will be the guards of thier castle and who will go out and search the other castle for their flag. there could be the snipper guns and when the flag is captured and returned to the castle they win or when they kill the opponents they win. and if thier flag gets captured they lose or if all of them get killed they lose. i think that would be a really good game. i also liked some other thoughts everybody had. hopefully they will have a third season of the mole and the producers will look at this topic and use our ideas for games. oooohhh! i cant wait!

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spyguy13 47 desperate attention whore postings
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08-19-02, 11:50 AM (EST)
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17. "My Favorite Game"
My favorite game of the first season of The Mole was the last game in which the final three players were locked in their rooms and they had to work together to escape. I liked the fact there were so many elements that were needed to open the doors. It was a very interesting and intellectual game. I would like to see a type of that game in Mole 3, plus a lot more advertising!!!

SpYgUy

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Wild Eel 3 desperate attention whore postings
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08-19-02, 06:20 PM (EST)
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18. "RE: My Favorite Game"
I would like to see more games where the players split up, but are still actually playing in the same game. I think a good example of this was the dumb, smart, resoursful game from M1 where they all had to get the hotel and had different ways to do it. I don't remember exactly how the game went, but it had something to do with the dumb team trying to misguide the smart team for an exemption or something like that, anyone remember?
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DreamingKW 29 desperate attention whore postings
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08-21-02, 01:44 AM (EST)
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19. "RE: My Favorite Game"
I agree completely. My two favorite games from Mole 1 were the games that had the hotels in them, oddly enough. (The aforementioned game, and the final game).

The first game was great because it really pitted the players against each other, and kept details of the game hidden from them. The M2 contestants didn't seem pitted against each other as much, and I think it reduced the level of tension. Games which constantly break up the group and give them different objectives make it harder to pinpoint the mole's sabotage too, in my opinion.

The thing I liked about the final game of M1 was that it really took a lot of intelligence, strategy, and cunning- the three aspects which the contestants on the mole should exemplify to win. I didn't see as many games this year where a player really had to figure out the game as much.

The overall entertainment of the show is seeing players figure something out, and work together (yet against each other). The same principal is what should be applied to they do in the individual games.

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Bert 170 desperate attention whore postings
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08-21-02, 09:43 AM (EST)
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21. "RE: My Favorite Game"
Does anyone remember the brainteaser game from Mole 1? I think that may have been my favorite M1 game. They were split up into two teams in the University of Paris. The first team got 10k for every brainteaser they got right. Then they got a tour of the mazelike building. Then the other team was given the same brainteasers, but they would lose 10k for every one they got right. The first team had to find them and convince them to stop. That was pretty cool, and it's the split the team up in the same game kinda thing. Plus the fact that the other team didn't know that they'd be losing money was kinda neat too.

-Bert

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evanakm 250 desperate attention whore postings
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08-21-02, 03:10 AM (EST)
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20. "RE: Mole 3 game ideas"
LAST EDITED ON 08-21-02 AT 03:13 AM (EST)

I just think that there have to be more games in which the mole has inside information that he or she can really use to his or her advantage. This is what I liked about M1; Kathryn truly was a mole and not just a saboteur. Bill on the other hand only had one sabotage that was based on inside info (the all-night ball) which I think is a big mistake on the producers' part. The great thing about Kathryn's job as the mole was that she did stuff that not just anyone could do, e.g. sending the invaders information during the fortress game. When Kathryn's sabotages were revealed, it was like watching the masked magician reveal all the secrets and the little things you never knew and/or noticed. There was really only one sabotage where she did everything boldly with no behind-the-scenes deception, and that was the art game. When they showed us all of Bill's sabotages at the end of M2, it just left me with kind of a "so what?" feeling, because we already knew what most of his sabotages were.

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