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PLEASE NOTE: The Reality TV World Message Boards are filled with desperate
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As entertainment critic Roger
Ebert once said, "If you disagree with something I write, tell me so, argue
with me, correct me--but don't tell me to shut up. That's not the American way."
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"Mole 3 game ideas"
cyclehausen 1197 desperate attention whore postings DAW Level: "Politically Incorrect Guest"
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08-12-02, 00:52 AM (EST)
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"Mole 3 game ideas" |
This thread was brought up before, but since the show is over, maybe we can come up with some ideas (and hey, since people affiliated with the show lurk, maybe we will see our ideas in Mole 3 )- I really liked one of the Aussie games, in which the players were introduced to three people: an expert bowler, an expert archer, and an expert swimmer (I think). Which person was an expert at what was not revealed. A players then had to compete against one of the experts in one of the sports. If they chose to go against the expert in their own sport, obviously they were screwed! my fingers hurt, so i'll leave it at this for now...
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spyguy13 47 desperate attention whore postings DAW Level: "Beauty Pageant Celebrity Judge"
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08-12-02, 10:38 AM (EST)
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2. "RE: Mole 3 game ideas" |
I believe one reason why Mole 2 didn't get very high ratings was because of the lack of advertising. I believe for Mole 3, there should be more commercials on ABC for the show. Also, the executed players should have interviews on the ABC Morning Show or the Late Show (i dont know who hosts it on ABC) the day after they are executed. This would definetly give more insight into the game and attract more viewers.Since the show is called the "ultimate spy game", i think there should be more "spy" type games, more smarter games. Games where the players have to really work together to achieve a goal, but in spy fashion. With all the spy related movies, Spy Kids 2, XXX, James Bond, Mission: Impossible, i think it would attract a larger audience to have more spy/military covert missions. People love action, so there should be more acton/physical games, but complement that with very smart intellectual puzzles and games. There should also be more focus on the players trying to figure out the identity of the mole. I agree that the amount of exemptions should be decreased or at least have it more difficult to obtain them. ABC should also get more diversity in ages of the players. This year most players were in their late twenties or mid thirties. More age diversity will attract a broader audience. My biggest point: ADVERTISE. SpYgUy
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Bert 170 desperate attention whore postings DAW Level: "Blistex Spokesperson"
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08-12-02, 11:27 AM (EST)
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3. "RE: Mole 3 game ideas" |
I've been a lurker since about mid-season, but I never felt I had anything of value to post since it was already said. Or I'd have aquarius post it. But anyway, here's my first real post...Just a couple of thoughts on M3... The hidden clues need to be more mysterious. I think that the clues should be more in the form of a puzzle, that you must find all of them to figure out what they mean. Too many times this year a clue blatently said "The Mole is Bill." One clue and that's it. I think that they should be devised in such a way that one (or two or five) clues by themselves will not tell you who the mole is, but only if you find and correctly intrepret all of them- some sort of code perhaps. This way even if we message boarders find them, there's still good discussion, and it gives people without the ability to go frame by frame through intros an equal chance to figure out who the Mole is. And I wholeheartedly agree that some of the games should be more spy-like, like the evader game or the kidnapping in M1. Hope to talk to you in the Push and Survivor forums! -Bert
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aquarius 47 desperate attention whore postings DAW Level: "Beauty Pageant Celebrity Judge"
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08-13-02, 11:15 AM (EST)
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11. "RE: Mole 3 game ideas" |
I agree that the "Blatant" clues are a bad idea...the average TV watcher should be able to catch the clues...not have to tape it...watch it over and over, frame by frame. There are still some people who do not have VCRs and it is not fair to them...as they could be avid fans! AND Bert.....you now are on your own for posting!
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Survivorerist 4103 desperate attention whore postings DAW Level: "Jerry Springer Show Guest"
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08-13-02, 00:58 AM (EST)
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8. "RE: Mole 3 game ideas" |
>>>I think one good idea would be if you win a challenge, you earn one clue as to the mole's identity.<<<Or perhaps the name of one person who isn't the mole? ======================= Survivorerist - Oh where oh where did my sig pic go? (Courtesy of Strider ) Sir's Mole Record Was the Mole: 0 times Nailed the Mole: 2 times
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aquarius 47 desperate attention whore postings DAW Level: "Beauty Pageant Celebrity Judge"
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08-13-02, 11:18 AM (EST)
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12. "RE: Mole 3 game ideas-PS" |
PS...OH. I forgot, I'm the one with the wacky "backward clue" theory...where we were being given clues as to who the mole was NOT..thereby, by process of eliminatiion, figure out who the mole was...I STILL think it is a clever idea!
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ekr 51 desperate attention whore postings DAW Level: "Hollywood Squares Square"
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08-13-02, 06:17 PM (EST)
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13. "RE: Mole 3 game ideas-PS" |
That's kind of what I was talking about. I totally agree with you. I think making the players use the process of elimination is a great idea.
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Tom_ZC 4 desperate attention whore postings DAW Level: "American Cancer Society Spokesperson"
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08-13-02, 00:11 AM (EST)
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7. "RE: Mole 3 game ideas" |
LAST EDITED ON 08-13-02 AT 00:23 AM (EST)I think the Mole 3 should have a kidnap and rescue game. It would work like this. Two players get kidnapped and brought to a room in the top of a castle. Five players have to win in a paintball (or perhaps a gladiator combat) game in order to be able to enter the castle. If the 5 paintball (or gladiator) players manage to defeat their 5 opponents (non Mole III players), they can enter the castle and attempt a rescue. They know they must avoid booby traps in order to get to the top of the castle, traps which will dump water-soluble paint on them, if triggered. Anyone splattered with such paint is "killed." If the players manage to reach the kidnapees, they have a choice. They can rescue one, both, or none of the players. Unknown to the five rescuers when the game started, the two kidnapped players have been offered ONE exemption. It was first offered to the first-kidnapped player. If he or she took it, it was not available to the second-kidnapped player. If he or she refused it, it was available to the second-kidnapped player. A kidnapped player who has refused an exemption is worth 25K to the pot if rescued, while one who has accepted an exemption will subtract 25K from the pot if rescued. The exemption is only good upon rescue. If the rescuers refuse the rescue, it is not valid. The rescuers will know that one of the two players MIGHT have accepted a pending exemption. The rescuers will have to decide who, if anyone, they should rescue based on the following possibilities: 1. If both players refused the exemption, they can add 50K to the pot if they rescue them both. However, if they rescue only one and leave the other non-exemption-pending player behind, they not only don't get any money added to the pot, but they have 25K subtracted from it 2. If one player took an exemption, they earn 25K for the pot if they rescue the right person. If they rescue the wrong one, 25K is subtracted from the pot. 3. If they decide to rescue no one, they break even. No money is won or lost.
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Wild Eel 3 desperate attention whore postings DAW Level: "American Cancer Society Spokesperson"
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08-19-02, 06:20 PM (EST)
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18. "RE: My Favorite Game" |
I would like to see more games where the players split up, but are still actually playing in the same game. I think a good example of this was the dumb, smart, resoursful game from M1 where they all had to get the hotel and had different ways to do it. I don't remember exactly how the game went, but it had something to do with the dumb team trying to misguide the smart team for an exemption or something like that, anyone remember?
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