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"Design a Contest/Challenge for the Mole"
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GTmike 1255 desperate attention whore postings
DAW Level: "Beef Jerky Spokesperson"

08-01-02, 03:29 AM (EST)
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"Design a Contest/Challenge for the Mole"
LAST EDITED ON 08-01-02 AT 03:30 AM (EST)

I think some of the best things about the Mole are the contests/challenges that the players face. They are very smart and well thought out and don't all rely on physical abilities. Here is your chance to come up with a contest/challenge for the mole. Design and Describe a possible challenge that you would like to Molerons play. Don't list which ones were your favorites, but come up with new ideas.


Here is one that I thought of:
Cliff Jumping. Each player jumps from a cliff into a lake. There are predetermined heights that the players can jump from. The lowest height is not too high, but high enough to be a pretty scary jump. Each predetermined height has a dollar value. The higher a player jumps from, the more money that jump is worth. If a player chooses a lower height, they must do the jump multiple times and the number of jumps that must be done decreases as the height increases (ex. 20ft. high has to jump 3 times, set is worth 20,000 to the pot; 30ft. high has to jump 2x, set is worth 40,000 to the pot; 40ft. high has to jump once, single jump worth 75,000 to the pot). All jumps per player for each height must be done in order to receive the money. Each player before jumping picks from the height of their choice. If a player does all of the jumps, the money is added. If a player doesn't jump by either choosing not to jump or changes their mind or quits at some point, the previous two player's jump earnings are taken away from the winnings. For a bonus, if anyone does the highest spot, after the end of the game, they are offered an exemption.

Hope that this is clear. I hope to hear some of y'all's ideas!!
----GTmike

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  Table of Contents

  Subject     Author     Message Date     ID  
 RE: Design a Contest/Challenge for ... ejm92 08-01-02 1
   RE: Design a Contest/Challenge for ... rockluver 08-01-02 2
 RE: Design a Contest/Challenge for ... cyclehausen 08-01-02 3

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ejm92 2221 desperate attention whore postings
DAW Level: "Roller Coaster Inaugurator"

08-01-02, 06:49 PM (EST)
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1. "RE: Design a Contest/Challenge for the Mole"
I don't know how this would go over, but I always thought it woudl be cool to have an Auction for an exemption....the players use money from the pot to buy an exemption. It'd see how far they were willing to take the pot down, and how willing they would be to let someone else take an exemption.
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rockluver 198 desperate attention whore postings
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08-01-02, 06:58 PM (EST)
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2. "RE: Design a Contest/Challenge for the Mole"
I think it would be plain cool if they went inside big roll cages sort of like the ones on the ancient show American Gladiators ( ON the new TNN) in groups all over Italy to find keys to unlock the cage . Each cage would probably around $10,000 each and you could probably throw a few exemptions around .( ex: take someone elses key so they have tostay in a huge cage for a day .)
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cyclehausen 1197 desperate attention whore postings
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08-01-02, 07:08 PM (EST)
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3. "RE: Design a Contest/Challenge for the Mole"
I would like to see an Amsterdam Mole, where the players have to take bong hits to earn money for the pot. They could blow the smoke into a big Macy's day-size balloon, and have to fill the balloon with smoke of at least 30% desnity to win the challenge. The player who goes the longest without saying the word "awesome" would get an exemption. The Mole could sabotage by "accidentally" getting really horny and making out with the balloon.

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