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PLEASE NOTE: The Reality TV World Message Boards are filled with desperate
attention-seekers pretending to be one big happy PG/PG13-rated family. Don't
be fooled. Trying to get everyone to agree with you is like herding cats,
but intolerance for other viewpoints is NOT welcome and respect for other
posters IS required at all times. Jump in and play, and you'll soon find out
how easy it is to fit in, but save your drama for your mama. All members are
encouraged to read the
complete guidelines.
As entertainment critic Roger
Ebert once said, "If you disagree with something I write, tell me so, argue
with me, correct me--but don't tell me to shut up. That's not the American way."
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"SURVIVOR COBY"
pmspml5 3263 desperate attention whore postings DAW Level: "Car Show Celebrity"
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01-13-05, 09:57 AM (EST)
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"SURVIVOR COBY" |
Born in Abilene, Texas, Coby Archa has also lived in Durham, North Carolina, New York City and Lansing, Michigan. Archa admits to some misguided teenage years, in which he got in trouble with the law and ended up quitting high school. When he was 17 years old, he was arrested and charged with larceny. He was sentenced to seven months in jail and five years probation, an experience that forced Archa to make a conscious decision to turn his life around. He thanks his mother, Bonnie, for sticking by his side and helping him become the man he is today. Archa studied at the Aladdin Beauty College and received his license from the Texas Cosmetology Commission. He currently co-owns a hair salon with his best friend, Amanda. He enjoys traveling, taking photos, visiting museums or painting. He has acted in local and professional theatre and loves being involved in anything artistic. Archa, currently single, lives in Athens, Texas. His birth date is September 8, 1972. Colors: Yellowish orange Scents: Vanilla Flowers: Exotic Board Games: Life, Monopoly Video Games: The Sims Sports to Play: Football, water sports, horseballs Sports Teams: No favorite Outdoor Activities: Swimming, running TV Shows: SURVIVOR, The Apprentice, THE AMAZING RACE Movies: The Shining, The Color Purple Actors: Jude Law Actresses; Kate Winslet Music: Madonna Magazines: Entertainment Weekly Books/Authors: The Little Prince Cereals: Frosted Mini-Wheats Maple and Brown Sugar Fruits: Green apple Snack Foods: Granola bars, chocolate Cookies: Girl Scout Shortbread Candy: Bars Hershey Alcoholic Drinks: Coors Light Non-Alcoholic: Sweet tea
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Brownroach 15341 desperate attention whore postings DAW Level: "Playboy Centerfold"
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01-13-05, 05:50 PM (EST)
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5. "RE: Horseballs" |
LAST EDITED ON 01-13-05 AT 05:55 PM (EST)Hey, maybe MB will use this as a challenge. Remember when he conveniently had the stilt-walking challenge in S4 that saved Tammy for a week? ETA: it would be perfect for a challenge... Overview of Game Rules Set up assembled three rail targets approximately 30' apart, preferably on grass or sand, not on concrete or asphalt. Players stand along side, but behind a target. You can play with two players or with four players, two teams of two each. If you play with two players, both players toss beside, but to the rear of the same target, tossing to the other target 30' away. If you are playing with four players, two teams, one member of each team goes to opposite targets, just as in horseshoes. Play begins with the first player tossing to the target 30' away. Players must stand along side, but to the rear of their target. Play continues by players alternating tosses to the target. After each player has tossed three times, scoring is determined as follows: Tethered balls hanging from the top (red) bar score three points. From the middle (yellow) bar two points, and from the bottom (blue) bar one point. Because scoring is not determined until the tosses are completed, a tethered ball can be knocked off a rail eliminating those points. From this point forward, the team or individual with the most points must toss first if the score is tied, the team or individual scoring last tosses first. If you are playing teams, the two players at the opposite target now toss back to the other target alternating tosses as before. If there are only two players competing, the players move down to the other target and toss back to the original target, again alternating tosses. Play continues until a team, or individual, has accumulated a score of EXACTLY 21 points. If you go over 21, any points that you have scored during that round are lost and the score remains as it was at the start of the round. Example: The Red Team is at 20 and the Blue Team is at 17. Red scores 2 points arriving at 22 points and the Blue team scores 4 points arriving at 21 points. The Blue team wins at exactly 21 while the Red team returns to 20 points, their point total before the round started. In the event of a tie, each player, either two or four, gets one more round of three tosses. The player or team last scoring to tie the game tosses first. The greatest number of points scored during the play-off round(s) determines the winner. You may wish to wave the 'exactly 21' rule if you have a large group waiting to play, as it can require substantially longer playing time. Also, you may wish to set the targets 20' apart or even closer for less skilled players or to quicken game times.
Bridge for sale to highest bidder. Call 1-800-BRroach.
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