One of the things I'm truly coming to appreciate is that the players themselves are getting into it. While they know they're not actually getting killed, the death images have made enough of an impact that some of them truly don't want to be part of those tableaus. (They also have to be wondering if Sherri and Dontae did their own death stunts -- especially the later -- and how bad each successive murder is going to be.) The majority of them are, at a minimum, shaken. It's a game -- but the consequences of losing it are taking on an illusionary reality.
The murder itself didn't feel that complicated to me, at least when compared to last week's 'fifty ways to kill your actress in a minor role' extravaganza. I do wonder about benzine-permeated fabric and whether it would truly feel or smell normal, but... not exactly gonna test that out.
And yes, they are Moling each other into the ground -- literally. The best way to survive is by comparing notes: the best way to knock others out is by holding back -- but when you hold back, how do you get notes to compare? Find people you can trust and rely on your own deductive abilities, because the game's structure ensures no one can truly go at it alone.
Still no real idea on who the killer is, although I'm glad to see the players thinking about bottom two status as diversion.
By the way, do you think they're using an F/X mannequin for the morgue corpse, or just asking the former player to lie very still and not giggle?