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Original Message
"Battle Of The CBS Reality Quasi-Geek Non-Stars."

Posted by Estee on 05-31-13 at 08:33 AM
Risk? Seriously? How do they expect the webcast producers to put stupid game-destroying twists into Risk? Okay, someone could always rig the dice, but take a look at this cast: everyone brought rigged dice...

http://realitygamemasters.com/

Imagine what they'll do for Season #2. And how much Hasbro will sue them for.

At least it's not roleplaying. Six rules lawyers at one table...


Table of contents

Messages in this discussion
"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by kidflash212 on 05-31-13 at 11:05 AM
I think I recognize one of them.


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by Estee on 05-31-13 at 11:10 AM
I barely recognized Matt. Either he's had major dental work recently or his permanent smirk is actually doing damage to his face.

"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by cahaya on 05-31-13 at 11:23 AM
I've play a lot of Risk in my time, even doing a mathematical analysis of card-cashing strategies and dice odds analysis, winning some game club tournaments.

Amongst good players, it can be cutthroat, played more like the classic game of Diplomacy. It be as simple as 4 players going into a temporary alliance or non-aggression pact and take out the other 2 players before they have much of a chance. I've played 3 vs 3 (not a good situation for either side, really), with the other 3 convinced one of them would win it. But my partner (another gaming expert) and I ended up having to toss the game to our unwitting third partner, who was probably the least experienced Risk player.

My usual strategy was to lay back, get a continent if possible without too much bloodshed, enter into non-agression pacts with neighbors, swap "card countries" where you take it on your turn, I take it on mine, with one army defending to keep casualties down.

It's about the stage where a card set is worth 25 that the dominoes can fall, particularly if people are holding 4-5 cards in their hands. If you've got 4-5 cards, take out the weakest neighbor, you'll probably get two more matches (that increase to 30 and 35), then take out the next player for another match worth 40 (and if you're lucky 45), and roll up the board. I've won a lot of games this way. Like poker, do you want to count the cards (and steal them!).


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by Estee on 05-31-13 at 11:47 AM
But -- are you willing to watch three former Survivors go up against a trio of ex-hamsters in a theoretically-cutthroat game of it? Would you put up with banner ads and unskippable commercials before getting to the good parts? Note that this is a Kickstarter-funded assembly: people paid to get these six in the same room with a camera or two. But they'll need more spectators than those in the groupfunding.

There's some decent strategic minds in this mix (excluding Matt). And for those who truly love Risk -- well, if they're all skilled, that core will find entertainment. It's just going to take more site visits than that. A lot more.

On the other hand, given how far NBC has sunken into the tank, they could stick this in a 2 a.m. slot and reasonably expect ratings to go up.

(Or possibly primetime on Saturdays. Hey, it's cheap and it's paid for!)


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by cahaya on 05-31-13 at 12:36 PM
More from EW, including a preview clip down at the bottom.

Yup, they're playing cutthroat, but upon first glance it looks like 2 vs 2 vs 2. The dynamics here would be much different than a 4 vs 2 (which this could evolve into if two alliances of 2 combine into 4) or a 3 vs 3 (if one alliance falls apart in animosity).

It's been my experience that most good players frown on outright alliances and prefer the lesser non-aggression pact (usually tacit and not declared to the other players), where you agree not to attack each other (apart from maybe the token card country being swapped) but you don't help each other either.

The game board at 0:19 in that clip looks interesting... blue has almost taken North America, green and black are crammed in South America, red holds Africa (but has to buffer against the South America action) and it looks like yellow is about to complete the conquest of Europe.

Would I watch this? If it were one installment with edited clips, perhaps (just to critique the diplomacy and game play), but six installments? Dunna think so.


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by Jims02 on 05-31-13 at 08:57 PM
This actually looks really fun. I'm a big bored game geek already, so watching a bunch of Survivor and Big Brother people do it would be awesome. Wil Wheaton runs a funny video series on YouTube where he plays a bunch of games with random internet personalities and stuff.

In high school, we used to play a lot of Risk, but it would always eat up too much time, so we didn't play it as much later. A lot of people really like the Australia strategy but it's never done much for me, being stuck to Asia and all. Usually what I end up doing is taking over South America, making a deal with the Africa guy, and then heading north.


A 2003 IceCat original


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by Estee on 06-01-13 at 03:33 AM
watching a bunch of Survivor and Big Brother people do it would be awesome

*walks away whistling*


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by kingfish on 06-01-13 at 10:21 AM
Hey! You're poaching! Sexual innuendos are my gig.

"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by cahaya on 06-01-13 at 10:32 AM
LAST EDITED ON 06-01-13 AT 12:12 PM (EST)

Do playing the strategic game of Risk and sexual innuendos mix? Do you think the armies on the board need comfort women in the territories they occupy?

Play at your own risk.


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by Jims02 on 06-01-13 at 03:13 PM
Well, I was a Sophie fan during South Pacific...


I'm not going to Google it, but knowing the internet, there probably is a Sophie x Cochran slash fic out there somewhere.


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by kingfish on 05-31-13 at 11:51 AM
Hard to be sure, but Cochran seems to still have the scruff beard he had when he left the island. If so, they snapped him up pretty quickly. You'd think that after winning Survivor that he'd want to take a little time off.

Or maybe he discovered that that scruff helped his macho factor?


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by bondt007 on 06-01-13 at 11:07 AM
Maybe they could have found a slightly larger table...?


>Issued by "Q" and RollDdice


"RE: Battle Of The CBS Reality Quasi-Geek Non-Stars."
Posted by cahaya on 06-01-13 at 12:00 PM
LAST EDITED ON 06-01-13 AT 12:12 PM (EST)

Really! What is it with the small card table when a larger dining sized (or poker hold 'em sized) table would have been much more conducive to game play?

(eta) And what is it with the dark grey wrinkly curtain areas, something like dressing rooms? In the tournament games I played, we never walked away from the board to do any deals. Instead, we openly, though subtly, agreed to terms for non-aggression pacts and card countries. Going away from the board or even passing secret notes gave cause for increased suspicion for anyone who did it, effectively putting them out of the game.


"Episode #1: Battle order and round-robin draft"
Posted by cahaya on 06-04-13 at 04:03 PM
LAST EDITED ON 06-06-13 AT 05:41 PM (EST)

The episode #1 clip is quite short at only 7:51, as we are introduced to the players one at a time. Then it gets into the players' initial placements of armies on the map. Games usually can't be won at this stage, but games can already be lost with a bad set-up. The real fighting hasn't yet begun, but the clip ends with the shake of the dice...

A review can be found here and click on Summary (and also Scouting Reports). Comments are favorable, some folks would like to see more of the board action.

The battle order:

Eric Stein (BB8 5th place): Black, starting 1st
Stephen Fishback (Survivor: Tocantins runner-up): Silver, starting 2nd
Ian Terry (BB14 winner): Yellow, starting 3rd
Sophie Clark (Survivor: South Pacific winner): Blue, starting 4th
Matt Hoffman (BB12 7th place): Green, starting 5th
John Cochran (Survivor: Caramoan winner): Red, starting 6th

The game begins with a "round robin" draft, meaning that all players will choose where place their armies on the board, one at a time, similar to a fantasy football draft. After all territories are taken with a single army on each, the players build up armies on the territories they already occupy.

And here's the set-up after draft and placement:

Eric (black) could be in trouble with his two main armies split far apart, although it appears he wants to converge in North America, coming from the south and northwest, but it could get bloody with Sophie's main army camped in the Northwest Territories.
Stephen (silver) has all but secured Australia and has space to roam into Asia.
Ian (yellow) is well-poised to take Europe and could make a deal with Cochran for a non-aggression pact so that they get early continents with Asian territories open for the taking.
Sophie (blue) main army is camped out in Northwest Territories (far right on map image), in a bid to contest for North America.
Matt (green) can make a bid for South America with some building up there, but his armies elsewhere are scattered around the board.
Cochran (red) is in a great position to take Africa, and could deal in a non-aggression pact or two to hold it and roam, or play spoiler in South America or Europe.

If all six episodes are short as this one was, it will go quickly, less than an hour of total viewing time. I have a feeling later episodes will run a bit longer as the players interact more and there is more action on the board.

My only complaint is the lack of a very clear view of the board and army placements for at least a few seconds. It took some work for me to extract the screen shot (posted above) from the video.


"Episode #2 is up"
Posted by cahaya on 06-06-13 at 01:58 PM
LAST EDITED ON 06-06-13 AT 05:44 PM (EST)

Episode 2 begins the game play and diplomacy, 8:19 in length.

It looks like the webmaster took the comments to heart and included a graphic of the game board at the beginning and end of each episode, too.

As I predicted might happen, Cochran takes Africa and chooses to consider a pact with Ian, who takes Europe, covering each others' backs. A survivor and a hamster in a pact? Maybe, wow. With the other two Survivors Sophie buried in North America and Stephen already established in Australia, both too far away to support him (or punish him), Cochran might as well enter into a deal with the yellow hamster. The episode ends with them going behind the grey curtains, with poor Sophie left out...

This is actually fun to watch! And it requires very little time, less than 10 minutes per episode.


"RE: Episode #2 is up"
Posted by Jims02 on 06-06-13 at 08:51 PM
LAST EDITED ON 06-06-13 AT 08:51 PM (EST)

Interesting stuff so far. My only gripe is I wish the episodes were longer.

The whole Cochran situation is interesting because, at this point, he can just stockpile and stockpile and get quite a lead going as other players (like Matt, for example) get knocked out. This might get bad for him if he starts front-running when there's 4 players left, however.

If Cochran deals with Ian, then he might start putting the squeeze on Eric and Matt in South America, which could get bad for at least one of them. There's nothing else really for him to do, since Sophie and Stephen are kinda out of the way. Sophie is actually in no man's land right now, so the simple fact of how uninteresting North America is might let her slide by. Stephen seems to just be biding his time.


A 2003 IceCat original


"RE: Episode #2 is up"
Posted by cahaya on 06-07-13 at 06:10 PM
Game board as of episode #2:



"RE: Episode #2 is up"
Posted by newsomewayne on 06-11-13 at 00:56 AM
This has been really fun to watch.

Right now, I think Eric's only shot is to blitzkrieg through Sophie, taking out her largest two armies and hope Matt doesn't follow him up through Central America before he can rebuild.

If Sophie didn't have Stephen to keep the pressure off her West coast, she'd be in trouble. Ian is in no position to threaten her and Eric seems lost on a strategy. If he does attack, she'll need some good rolls to hold her territories. I always enjoy trying to get and hold North America early, if possible. But right now it looks like it might fatally exhaust whoever finally gets it.

Matt needs to get a non-aggression pact with Cochran so he can grab South America and be done with it. He then needs to be ready to pounce on the Eric or Cochran, whenever a chance opens up.

Trying to hold Europe early is the second most foolish strategy to take and Ian should know better. Holding at the end of a turn does you no good and it is too easy for anyone to play a spoiler. He has to convince Cochran to not put up a fight with him taking Western Europe. If I were him, I'd offer to let him have free reign in Asia for the chance to take Western Europe without retribution. Even then, though, Stephen is about to wash through Europe. Ian is toast. His only hope is to manage a retreat through North America with several favorable rolls.

Cochran has the second best position right now. Lots of options with few immediate pitfalls. Waiting for Matt to move in South America, and then follow him through with a stronger army. With little threat from Stephen and not much of a chance of Matt trying to come across without a decent numbers advantage, he could harass Ian with a decent chance at an early conquer and card grab. Or he could take Ian up on his offer and nibble at Stephen's Asian empire. Although that would be one of the most colossal blunders, starting a land war in Asia.

Stephen is in control of his own fate right now. He has a good defense of Australia. Even though Asia is almost impossible to grab early, he's had some luck and some help in setting up the continent grab. He should hope Sophie is too preoccupied with Eric to see him coming to get Kamchatka in about 2-3 turns. Cochran can defend Africa fairly well, but can't attack with much certainty. And Ian is in a mess, pressured on three sides, with Stephen bringing the heaviest of those burdens. He needs to keep his alliance going as long as possible to gain a surer footing in Asia, but his biggest mistake right now is favoring Sophie over Cochran. He's doing more for her than she is for him. Cochran is his biggest threat, and should be kept an ally until he can go into a battle with better than even odds. Even if she wanted to, Sophie couldn't do much damage in Asia to him. Certainly nothing he couldn't repair in a single turn.

Cards won't come into play for another round or two. Stephen and Cochran should horde as long as possible, but I predict everyone else will play a set as soon as possible. This will change a few finish places, but it won't change the final results.

Chances of winning (out of 100% possible) after the second round:

Ian ---------- 12%
Eric -----------18%
Matt-----------20%
Sophie-----------34%
Cochran -----------55%
Stephen ---------72%

Predicted Finish order:
1. Stephen
2. Cochran
3. Matt
4. Ian
5. Sophie
6. Eric



Tebow Time is over. We prefer to win games in the 1st quarter.
Trade managed by GM Agman, 2012


"RE: Episode #2 is up"
Posted by cahaya on 06-13-13 at 06:40 PM
As of episode #4 (see below) with two hamsters already out, it looks like your percentage order is spot on, even if your predicted finish order isn't. Your percentages don't add up to 100%, but it sure looks like it will be the order of how the game will end.

"Episode #3 up."
Posted by Estee on 06-12-13 at 07:04 AM
Only up to four more posts from Newsome this year!

"RE: Episode #3 up."
Posted by cahaya on 06-12-13 at 02:28 PM
The board at this stage...

First casualty! Ian gets wiped out in Europe by a two-pronged attack by Cochran and Stephen. Sophie manages to take North America. The two remaining hamsters Matt and Eric are bottled up together in South America.

Stephen is looking very strong, having expanded out of Australia and into Asia unimpeded. Not only does he get the 2 armies for Australia, he is getting an extra 2 armies from the 16 territories he holds. He has a spoiler armies (7 each) in NE Asia and in England.

Sophie holds North America, for now... she is vulnerable to an continent-busting attack by Stephen from both the NE and NW, and one of the remaining hamsters could decide to hit her from South America.

Cochran looks strong holding Africa, but he could be open to attack by the two hamsters in South America.

Matt and Eric are in a bad position, bottled up together in South America and any movement out of there by either (or both) of them is bound to get bloody.


"RE: Episode #3 up."
Posted by Estee on 06-13-13 at 09:31 AM
I'm nowhere near a Risk expert (as the only one I personally know is some distance away at the moment), but I assume the rules don't allow Matt and Eric to allow their armies safe passage through each other's territories. They can attack a common opponent from different sides or agree not to attack each other -- but peaceful escorts aren't allowed and clearly mergers can't exist.

So one hamster out and the other two, forced to play a game without constant twists, are arguably the next to lose. Gee... wonder why...


"RE: Episode #3 up."
Posted by cahaya on 06-13-13 at 10:46 AM
LAST EDITED ON 06-13-13 AT 10:50 AM (EST)

... but peaceful escorts aren't allowed and clearly mergers can't exist.

This is essentially correct. Matt would have to attack Eric's single army in Brazil and take it out in order to move there. And the same for Eric, he would have to attack Matt's single army in Venezuela to advance toward North America, which is probably the wisest move with Sophie still spread out. Once she gets the extra 5 armies for holding North America, she'll be a tough nut to crack from South America.

You also get one free move, any sized army, from one territory to an adjacent territory that you hold at the end of your turn.

Critically, you also have to take at least one territory to earn a card at the end of the turn, so Matt and Eric might end up ping-ponging territories held by only a single army to keep losses down. I'd say they're both between a rock and a hard place, squeezed together in the smallest continent.


"Episode 4 is up!"
Posted by cahaya on 06-13-13 at 10:58 AM
LAST EDITED ON 06-13-13 AT 06:36 PM (EST)

The Episode #4 (7:17) map is now up...

Wow! Sophie (blue) cashes in her cards and wipes out Eric in a bold move into South America. But she is weak on all fronts from the bloodletting of her armies.

Matt (green) is cornered in South America with 19 armies and nowhere to go, except to counterattack Sophie and bust her North American continent. The lone hamster is cornered.

Meanwhile, Cochran (red) still holds Africa with no hope of taking either South America or Europe. At this point, it's a question of which Survivor will win the game and Stephen is Cochran's biggest threat.

Stephen (grey) has marched throughout most of Asia and Europe unimpeded and even at this point he could bust both Cochran and Sophie, and it looks like he is poised to bust Sophie with 13 armies threatening Alaska and 7 armies ready to go into Iceland and Greenland. If he doesn't win this game, it will be a major upset.


"RE: Episode 4 is up!"
Posted by PepeLePew13 on 06-13-13 at 07:09 PM
I'm behind on the episodes as I haven't watched them yet, but it would depend on who has the cards to be cashed in at this point. Without knowing who has however many cards in hand, I'd say that Cochran is in a pretty good position along with Stephen - if he can cash in his cards pretty soon, he can reinforce his African borders and also take on Matt in the hopes of ending his run (and taking any cards he might have) - this could give Cochran two continents and a solid base from which to make attacks into three continents.

The key for Stephen is to secure Middle East while building up reinforcements in Afghanistan and Ural before Cochran has a chance to cash in cards and put reinforcements into Middle East and South Europe.

I've never liked the strategy of trying to hold onto Asia - there's just so many directions opponents can attack from. My usual strategy is to grab Africa first and then expand into South America. From Egypt, I can attack both Europe and Asia to bust up an opponent.


"RE: Episode 4 is up!"
Posted by cahaya on 06-13-13 at 07:17 PM
... but it would depend on who has the cards to be cashed in at this point.

I agree, it would be helpful to know how many cards each player has in their hands along with the game board graphic. As I mentioned in a post up top, stealing 4-5 cards from taking someone out can lead to a domino effect, rolling up the board. The videos give some clues about the card holding, but it's incomplete.


"ep 5 up"
Posted by dabo on 06-18-13 at 02:57 PM
Another one bites the dust.

Will be telling what the board looks like now.


"RE: ep 5 up"
Posted by cahaya on 06-18-13 at 03:42 PM
There are literally three survivors as the last hamster keels over. More comments after I post the map when it goes online.

"RE: ep 5 up"
Posted by cahaya on 06-18-13 at 09:02 PM
LAST EDITED ON 06-18-13 AT 09:19 PM (EST)

Sophie (blue) puts a dent in the last of Matt's hamster armies in South America and Cochran (red) finishes off the rodent presence on the map, with heavy losses. Both are so weak with open frontiers that Stephen (grey) can cash in and wipe both of them off the map, grabbing cards on the way.

{Matt} Hoffman is looking for some sort of saving grace, but there are no Immunity Idols or Diamond Powers of Veto in a game as cut throat as Risk. With one final roll, Cochran finishes off Hoffman’s armies. Hoffman has been eliminated.

Domino Theory at play. Game over.


"RE: ep 5 up"
Posted by dabo on 06-18-13 at 09:42 PM
Yeah, it is Stephen's game. Cochran's in a little better shape than I thought he'd be after that round, not much. Sophie needs to have good cards and good rolls, Stephen is poised to invade Alaska, and if he's convinced Cochran will try to take all of South America he could even start hopping across the Altantic.

"RE: ep 5 up"
Posted by PepeLePew13 on 06-18-13 at 09:43 PM
LAST EDITED ON 06-18-13 AT 09:44 PM (EST)

Is that the order of turn for these three - Stephen, Sophie and Cochran? If so, it's probably goodbye to Sophie as Stephen's got 14 in Kamchatka to start a blitzkrieg with fresh new armies to reinforce with.

It'll be interesting to see how many cards Cochran got from Matt when he wiped him out - if Cochran can keep Africa and South America intact when it's his turn, he could steal back a whole bunch of territory from Stephen.


"Episode 6 finale is up!"
Posted by cahaya on 06-20-13 at 11:59 AM
And guess who won!

I'll follow up with comments later so I don't post any spoilers too soon.


"RE: Episode 6 finale is up!"
Posted by PepeLePew13 on 06-20-13 at 12:26 PM
Interesting! It went pretty much as I thought it would from my most recent post above - it all came down to the cards that was swooped up when Matt was eliminated. Without that, this person wouldn't have won the game.

"RE: Episode 6 finale is up!"
Posted by cahaya on 06-20-13 at 01:26 PM
LAST EDITED ON 06-20-13 AT 08:25 PM (EST)

Yeah, and the key was who had first the card match and the first move, and then the dominoes fell from there.

See my post 3 on the card-stealing domino strategy. I had mentioned that the tipping point match value is often around 25, but it was less than that (only 15) in this game because of all of the losses that were incurred in the earlier turns in taking out the hamsters, with few armies left remaining on the board. The tipping point will be less than 25 if there are very small armies on the board, but more if there are very large armies on the board.


"RE: Episode 6 finale is up!"
Posted by dabo on 06-20-13 at 09:10 PM
Allowing Cochran to finish off Matt after she'd softened him up just left Sophie as a soft target. After she was finished it could have gone either way. Nice little show.

"RE: Episode 6 finale is up!"
Posted by cahaya on 06-20-13 at 09:15 PM
LAST EDITED ON 06-20-13 AT 09:26 PM (EST)

What is kind of amazing about this is that it happened with just $50K of Kickstarter money, no ads, no nonsense, just a game put together amongst reality TV gamers.

There are a few things we could quibble about this web show, like timely map posts, along with card holdings and player turn sequences, but for the most part, especially given the very limited budget, way below TV budget, I think they did an excellent job of it.


"RE: Episode 6 finale is up!"
Posted by dabo on 06-20-13 at 10:29 PM
Agree, overall it was pretty well done. A few more maps showing the progression of play during each round, revealing the cards held a la Texas Hold'Em shows, would have made it easier to follow the actual gameplay.

"RE: Episode 6 finale is up!"
Posted by Jims02 on 06-20-13 at 11:49 PM
What is kind of amazing about this is that it happened with just $50K of Kickstarter money, no ads, no nonsense, just a game put together amongst reality TV gamers.

I was kind of horrified you said $50,000 because I immediately wondered, what the heck? How did they blow through 50K on this production??? Then I was relieved to see it was actually only a $5,000 Kickstarter, which seems about right.

Thought it was a really fun series overall. I'm a little disappointed by how the strategy shook out a little... Not much playing defense or anything, it really came down to who got to sweep who at the very end. It seemed like they were cashing in cards in the middle of a turn (after defeating someone) so I got confused for the longest time... We always did it at the beginning of our turn only. But we might not be playing correctly anyway.

Watching this makes me want them to do a Settlers of Catan game.


A 2003 IceCat original


"RE: Episode 6 finale is up!"
Posted by cahaya on 06-21-13 at 00:30 AM
Then I was relieved to see it was actually only a $5,000 Kickstarter, which seems about right.

Oh, you're right, just $7,036 from these folks!

And the grand prize? What else but a Risk game?


"RE: Episode 6 finale is up!"
Posted by PepeLePew13 on 06-21-13 at 05:55 AM
The way I've always played (and understood to be the rule) was that cards could only be cashed at the beginning of a turn or if you have gone over five cards after scooping up an eliminated player's cards to add to your own. It's particularly fun when you pick up someone's loot when he has four cards but couldn't play them with two of one kind and two of another kind. Call it a victor's perk - you eliminate someone, you get his cards, and if you now have more than five cards, you get to restock mid-turn and continue the slaughtering.

"RE: Episode 6 finale is up!"
Posted by cahaya on 06-21-13 at 04:59 PM
This is correct.

From the Hasbro official Risk rules:

Eliminating an opponent. If during your turn you eliminate an opponent by defeating his or her last army on the game board, you win any RISK cards that player has collected.

* If winning them gives you 6 or more cards, you must immediately trade in enough sets to reduce your hand to 4 or fewer cards, but once your hand is reduced to 4,3, or 2 cards, you must stop trading.

* But if winning them gives you fewer than 6, you must wait until the beginning of your next turn to trade in a set.

* Note: When you draw a card from the deck at the end of your turn (for having won a battle), if this brings your total to 6, you must wait until your next turn to trade in.


"RE: Episode 6 finale is up!"
Posted by PepeLePew13 on 06-21-13 at 05:24 PM
Right, and it's part of the strategy of the game - if I'm about to attack and I see someone with maybe 7-8 territories with 3 or 4 cards in hand as compared to another opponent with 3-4 territories but only 1 card, I'd probably take my chances on eliminating the one with more territories if I've got the number of armies to take a chance with. Sure, there's potential that I accumulate multiple casualties, but the reward is much greater if I can accomplish this.

"RE: Episode 6 finale is up!"
Posted by Jims02 on 06-21-13 at 06:52 PM
Ah yeah, the 6 card rule thing... Completely forgot about that part. I can't think of many times where I ever get up to 6 cards at once, although maybe it has happened before when I got stuck with 4 cards once and I forgot about it.

Watching this series inspired me to bring the game of Risk with me to play against a couple of friends. First time we played it in about 10 years, probably. Fun times.


A 2003 IceCat original


"RE: Episode 6 finale is up!"
Posted by Estee on 06-21-13 at 07:48 AM
You just want to hear Cochran say he has wood for sheep.

We'd have to leave the hamsters home for that one. All they would do is try to construct Longest Railroad.


"RE: Episode 6 finale is up!"
Posted by cahaya on 06-21-13 at 05:57 PM
Surely, the biggest winner from all this is Hasbro from the not insignificant increase in sales of Risk games.

Then there is realitygamemasters and the people behind it who put on a web show for about $5K, involving players who were going for half a mill or a mill on TV, with only a Risk game as the grand prize.

And Cochran just got some more creds, so we'll probably see more of him in reality TV.

Jeff is probably secretly laughing at the inane Chenbot with the hamsters' early demise.